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Tuesday 29 March 2022

The Guard go to War again!!! Battle 2


 

The time has come again. Turns out there is some pesky Orks have taken control of some generators and the Guard have been tasked with destroying the power couplings and then the generators. Two 50 power level armies stood across from each other.  The guard had

 2 squads of infantry (my newly painted Valhallans were included) 

A sentinel,

A heavy weapons squad

2 x Leman Russes

A Lighting Fighter

2 x Commanding officer (Slight issue is I forgot to take one CO model with me) 

Tempestus Scion Squad

A Vindicare Assassin 


The battle went well my leman russes did a spectacular Jon of a grinding advance. Hammering the Orks with battle cannon fire. My lighting took out its aerial counter part the Dakka jet and gained air superiority. It also took out the orc warlord which was ace! The left flank took a beating so the right flank moved moved. One infantry squad managed to destroy a coupling before being charged by a mob of Orks. Only 2 survived!!! My tempests dropped in by grav chute and destroyed a generator. One leman russ took a massive hit from a Shok attack gun. My assassin had a slow start (so many 1s!) but took out the wierd boy. Some great rolls lead me to finishing off the Orks and claiming the win!

Stars of the match were my tanks. They advanced super slow but laid down a good stream of fire at the Orks. A fun game!

Monday 21 March 2022

The Guard go to war!! Crusade Battle 1

 


Today we kicked off our 40k Crusade with a 25PL e way match. To speed things up we implemented the bolt action system of taking our goes so 2 of us wouldn't be sat around waiting each time. I went into this game pretty certain I was gonna get mangled. Bizarrely I also thought I might hold a small advantage at such low power levels as I would have the most troops. From my crusade force I took 2 infantry squads, a tempest squad, a heavy weapons squad, Company commander and a Leman Russ tank.
The game went reasonably well! I was cautious of having my squads obliterated in one shot so advanced slowly. Then Orks used a power called Da Jump and Bam the ork warlord on a trike appeared in my line!! (turns out he wasn't allowed but hey ho we live and learn) so he halted my advance and drew and lot of fire. I was well impressed with my one infantry squad using a order from the CO caused 3 wounds with just sheer amount of Las gun shots. My tank took out the ork warlord and laid the hurt on Shadow sun the Tau's warlord. My tempests landed close to my lines and secured an objective but were eventually wiped out. My tank took a vicious hit but was still alive and end of the game. The Tau won but I got some victory points and the start of some experience for the crusade. No battle scars which is handy. Great fun though not looking forward to bigger battles as that's when the Tau big boys come out to play

Saturday 12 March 2022

Space Marines!!

 



I wanted to add a bit of punch to my Imperial guard ground forces. So I thought I would add a detachment of space marines. Managed to grab some assault intercessors off the old ebay. Nice and easy to put together after I found a useful guide online that showed you what bits on the sprue go with what space marine. Then painting and which chapter to choose. Now that's a decision, couldn't do space Wolves as the models aren't very space wolfy. Not a huge fan of blood angels, friends have ultramarines and Imperial Fists so not those either. Thankfully there and loads of chapters to choose from! I was thinking Crimson Fists but skimming through a list of chapters I discovered the Dark Krakens. They are a Primaris Chapter founded in the Ultima Founding and are successors of the Salamanders (I now need to do some reading up on Salamander chapter) and I really like the paint scheme. It's purple and black, I did see one with some very nice electric blue  highlights on the edges of armour and guns but ain't no way I'm pulling that off!! I need a HQ option now so that will be purchased at some point 

Wednesday 9 March 2022

War on All Fronts Tournament

 



Last Sunday I set off to my first proper bolt action tournament. Held at Warlords and Wizards in the little town of Netherton ( the anchor for the titanic was made there I believe) West Midlands. The shop is a great shop with super friendly staff, who are super helpful and always up for a gaming natter. I had planned my list a lot more than I normally do. The only stipulation was mid war. So I found a Tunisia theater selector that would do.

My force was regular Brits, 

1st Lt

Free arty observer

3 x 8 man squads with one smg and one lmg

Veteran sniper team

Medium mortar with a spotter. 

5 man SAS squad

Bren carrier

Daimler armoured car

Sherman tank. 

Rapid fire special Rule 

The armoured car was purely in there as I had it for Christmas. I felt this was a decent list my tank was my main anti tank asset. And my sas would be riding in my Bren waiting to strike and take objectives. 

Arrived and there were around  20 of us. Lots of very nice models and tables on show. We we re assigned our first. At h and I got Dave! My good friend who I dragged into Bolt Action. So Germans vs British! This match was on a jungle board and scenario was no man's land so kill everything. The match was wierd in that no one scored any points till last turn. Lots of pins and a few kits bit no units taken put until last turn. Dave took the win 4-2.

Game 2 was on a winter table and Germans again!  This time is was take and hold. 3 Objectives were placed no units on the board. We all put our units on the board and here is where my inexperience showed. My opponent had a truck filled with troops who came on and ran virtually into my half of the vaord where as I had been very Conservative. The Germans held one objective in cover and would prove hard to shift.  The truck contained a flamethrower who jumped out and hit one squad who broke and ran  barely taking any casualties (I hate flame throwers but now want one for my army lol). This happened again on turn 2 to another squad leaving me seriously lacking infantry and having no clue what to do. I took and objective with my SAS and had to charge one decimated German squad to clear it of enemy. My last squad managed to hold when attacked by a second flamethrower!! The flame thrower team was killed and I managed to pin the other flamethrower squad so they were not that effective. In the last turn I managed to  contest one objective. So with one objective each and one contested that game was a draw!

What I learnt.... Be aggresive!!! You don't have to just come into your own half push forward.

Last game was Double Envelopment on a jungle type board but more ruins than trees. I was facing British Airborne, I had the advantage with 3 vehicles to 1 for my opponent. The most VPs were for getting models off the board so plan was to push my vehicles forward as hard as possible. I pushed my armoured car forward and after a brief scare from a tetriachs shot the armoured car drove off the board bagging me some points. My tank and Bren carrier went for it but a PIAT shot stunned the tank making it miss a turn. My Bren carrier had to drop off the SAS to stop an enemy squad from getting off the board. So I got one unit off and 2 unit kills which gave  me the win.


Dave won 2 matches and lost one Matt won 2 and lost one also I believe. 

Was a great day everyone was super friendly and all the games were played in a great spirit. Would love to do it again!