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Showing posts with label DnD. Show all posts
Showing posts with label DnD. Show all posts

Monday, 20 September 2021

Family Dnd Session 21

 The party took a bit of time to recover and headed for the village of Puddlesworth. They arrived at night and headed to the tavern. Inside were 4 gruff looking men who told Downhead and Azorak to go away. The barmen a tall dragon born was very nervous when speaking to the party. They eventually got out of him that "they" ran the village and were in control. A female and a male had arrived but soon disappeared after asking questions. The party head to bed resolves to investigate the village in the  morning.  During the night the party wake up to the smell of burning...... The tavern is on fire, after they burst out their rooms they spot a female tied up in the middle of the tavern. Downhead cuts the ropes and discovers Yolanda. The agent they are looking for  outside are 16 cultists chanting. Azorak doves out of t he window followed by Downhead both with bows drawn. Ragnum smashes the door down and ready his axe. Ianthe wold shapes into an Ape and swings out of the tavern. Battle erupts! The party is victorious and Yolanda reveals Crisxus was taken away in a black carriage and is dead. Everyone heads back to Queens Watch where the king awaits. He rewards the heroes with special rings that summon mounts. No more walking for these guys. Ianthe has a giant elk, Azorak a Boar, Downhead a large greyhound (we have a greyhound d and my 6 year old loves him so much so had to put him in) Ragnum gets a T Rex (because its cool and I'm the DM dammit). With them is the wizard they rescued from Cyrus's Estate. The wizard one of the original heroes holds the chalice and says he will go to Dragons Teeth castle to live out his remaining days. He pulls out a blue stone and it opens a portal. The party goes through and adds the chalice to the basin with the other 2 items in. After a relaxing evening in Iron Jaws Bane back at the Hairy Shack. The party notice an owl following them. Ianthe calls it down and finds a note tied to its leg. The note reads

Ianthe, Downhead our home has bee struck by some sickness and we need your help please come to the Misty Wood! 

Wednesday, 23 June 2021

Family DnD Session 16. Back to Queens Watch

 The adventurers returned to Queens Watch. Paladin Danse met them at the docks saying they should get settled into a tavern for the night and then they can start Investigating where the wizard went with the chalice in Queens Watch. As they entered the town they noticed a large notice board. Azorak spotted a notice addressed to him??


The party headed to the Salted Pig to look for the mysterious D.  When they arrive and settle down a voice calls to Azorak. Another dwarf comes up to the table and introduces himself. Davarack is his name and he is Azoracks cousin. He explains Azoracks home and clan has been overun by an enemy and they have lost any kind of communication. He is leading a caravan of medical supplies but needs help to get to the clan survivors and he has heard about Azorak and his deeds. The party agree and the next day they set off. Davorak explains the enemy has blocked the main entrance with a camp so he will drop them at an abandoned mine which connects to their home.

They arrive and head in. An old mine awaits them, the first room used to be some kind of kitchen but has been turned into a grizzly trophy room. Skulls everywhere. A hell hound is guarding them and unleashes a gout of flame at the party who eventually vanquish it. Trey move on finding 2 dire wolves (1 injured) hiding from the hell hound. Ian the the druid explains he's gone and the wolves bound out of the mine. The party presses on, Downhead narrowly escapes an acid trap. They eventually find a large cavern where several what appears to be cultists chanting. One tells them that the party will never stop the black skull being summoned then suddenly he's possessed and the black skull speaks through him. He tells Azorak that his clan will be ground into dust, Ian the and Downhead their family will burn and Ragnum his tribe will be destroyed. The party charges into battle, Ragnum throws a cultist off a cliff and the cultists are vanquished under a hail of arrows and weapon strokes . The party discover stairs leading deeper into the mine. What will they find? 

Tuesday, 18 May 2021

Family Dnd Session 14. Into Dragons Teeth Castle

 The party decide to go through a side door, what looks to be servants entrance. They enter the door and go inside the castle. A dusty corridor was set out before them, 2 hobgoblins spot them but run off before the party can react. They press on and search 2 rooms but find nothing in particular. They notice some stairs leading down and decide to investigate. They creep down the stairs and find themselves on a tomb. At the end of the room is a large door and 2 armoured figures trying to get through the door.  Downhead and Azorak sneak closer but are spotted by the figures who turn round to reveal 2 Helmed Horrors. They tell the party  the Black Skull sees them and wants them dead, battle is joined! After a hard fought battle (and my sons discovering enemies with AC 20 armour are a nightmare to hit) with Ragnum getting hit lots of times (I forgot to rage d'oh!) the enemies were vanquished. The party investigated the door. A puzzle awaited them. 12 buttons and they need the 4 correct buttons. Every wrong guess sent a metal pole down into the ground which would eventually block the door. 2 wrong guesses and 1 correct one by pure chance later they decide to investigate the rest of the castle for clues. They head upstairs and back onto the ground floor of the castle. They discover 2 more rooms, not much in one but the other has 3 hobgoblins in. Ragnum and Downhead get stuck in to the fight. Ragnum strikes 2 Hobgoblins down and grabs the 3rd one and interrogates him. We found out he is here with his war band looting the castle. Downhead (my 5 year olds ranger) decides to let the hobgoblin live so he promptly runs off yelling that there are enemies nearby. The party check the rest of the floor and find 2 big doors leading to a main hall and stairs going up also a side entrance to the hall. Ragnum suggests he goes through the main doors to cause a distraction while the others come on through the side flinging arrows and fireballs. Ragnum kicks the door in. Rolls so high (love the high strength stat) he kicks one door off the hinges and it squashes an unfortunate hobgoblin! Inside the room is a hobgoblin Captain and 8 hobgoblins. A huge fight erupts, in the hobgoblin band is the one that Downhead let go, Downhead yells at Ragnum to spare that hobgoblin and manages to persuade Ragnum to not kill him so Ragnum just kicks him across the room knocking him out. Another hard fight occurs, Hail of thorns from the rangers really hammer the hobgoblins, they really hurt Ragnum but eventually the battle is won. Searching the room reveals some gold and a golden lute which Azorak takes a liking to. The group head upstairs, 2 hobgoblin are trying to break into a room but a force field is stopping them. As soon as they spot the adventurers they run away. The party notiee a golden lute picture above the blocked door. As they bring the golden lute towards the door the force field disappears and they enter a perfectly preserved room. An empty music stand and a some sheet music are next to a large item covered in a clothe. They pull the clothe off and it reveals a mirror in the mirror they can see Marius the Bard (one of the 4 ancient heroes that took an artifact) searching his room for something and looking upset. Azorak places the lute on the music stand and it disappears. It reappears in the reflection and Marius looks happy and plays it. His ghost then comes out of the mirror and walks off. The party follows and the ghost leads them back to the crypt and it passes through the puzzle door. The party have another crack at the door and solve the puzzle opening the door. A lone tomb is revealed which is the Bards tomb. Inside they find the Crown artifact! The bards ghost plays a magical song which rejuvenates the party. A secret cupboard opens revealing 4 bars of platinum. Each party member took a bar and they headed out

Thursday, 15 April 2021

Family DnD sessions 11, 12 and 13 (I think)

 The heroes arrive at the island that has Dragons Teeth castle on, they dock at a small settlement that appears to be Iron Jaws base of operations. Most of the occupants were slaves held by the former pirates. Aurora. her crew and our heroes take over the town renaming it Iron Jaws Bane. Our heroes the claim a tavern for themselves and call it the Sweaty Shack (I don't know why either wierd kids). They free the slaves, some leave some  stay. The party give money to the slave who was working on the tavern to run it for them. They then met Aurora to work out how best to approach Dragons Teeth Castle.  They elect to scout first. Lookouts have spotted 2 camps between the settlement and the castle. The heroes go and scout out one. They come across an ogre, and 5 hobgoblins. Azorak sneaks into Adobe bushes, Downhead follows, Ragnum and Ianthe stay back. Downhead starts firing arrows at the ogre. Down head joins in, the hobgoblins and ogre struggle to set where the attack came from. They spot Ragnum and Ianthe and charge towards them. Battle is joined, Ragnum goes head to head with the ogre, Ianthe starts flinging fire at Hobgoblins. Downhead and Azorak for arrows until the hobgoblins spot them and close combat is engaged. The enemies are defeated, Ragnum knocks out the last hobgoblin and they interrogate it. The hobgoblin isn't very forthcoming but eventually he says that the Black Foot is searching for the crown and will defeat them. The hobgoblin is dispatched and they head for Dragons Teeth Castle. 2 ogres guarding the front doors but the heroes spot a break in the walls and sneak round and make their way through the walls. The castle stands before them, the main doors or side entrance await. 

Friday, 26 March 2021

Family Dnd Sessions 7 and 8

 Our heroes are amazed at this thriving world deep under a mountain. They head forward and hear a roaring sound. Out of the jungle leaps an Allosaurus! The adventurers battle and defeat the Allosaurus. They get to a cross roads and see a group of red coloured lizard folk dragging some blue coloured lizards. One of the blue lizards calls out for help. The adventurers attack, a hard battle occurs, Ragnum gets quite injured. Ianthe calls upon a moon beam which evens up the odds. One unlucky lizard gets vaporised by the Moon Beam. The red lizards are vanquished and blue lizards rescued. They take tthe adventurers to their settlement and explain that the red lizards hoard and worship treasure at their pryamid. They have the amulet the heroes seek, so the next day the party head out to retrieve the amulet.

They arrive to see the red lizards doing some kind of ritual but they spot the party and the leader of the red lizards runs off. A loud roar is heard and the leader of the red lizards appears riding a T-Rex!!!!! Azorak and Downhead move to the pryamid to try and stay out of the   T-Rexs reach while raining down arrows. Ianthe wildshapes into Utahraptor and charges at the T-Rex slashing it with claws. Ragnum charged the T-Rex eager to slay this mighty beast. A mighty battle erupted, the T-Rex snapped at Ianthe in animal form catching it and ending the wildshape due to damage. Ragnum dodges a tail swing. Azorak and Downhead hit the T-Rex with arrows and the Hail of thorns spell. Ianthe retreats and uses her produce flame to shoot at the T-Rex. Ragnum hits the dinosaur with several blows from his axe. The dinosaur bites Ragnum causing huge damage (thankfully he was raging). Ianthe thorn whipped the red lizard off the T-Rex and killed him. Just the T-Rex left then! More arrows and axe blows. Ragnum almost got eaten but held the giant Jaws from grappling him. Eventually the T-Rex was slain! The heroes retrieved the amulet and headed back to the wizard. They also learned that the monk who protects amulet mentioned leaving his friend the Bard at Dragons teeth Castle so that's where they need to head next. 

Sunday, 7 March 2021

Family Dnd Session 2

 The kids wanted more DnD! So our party went to the towns notice board looking for work. A man called Herman has disappeared and his wife has offered a reward. Our heroes set out to willow Lake to find him. They discovered 2 thugs dipping a tied up man into a bucket of water demanding information on Shireheaths defences and saying the Black Skull had paid him good gold to give them the info and why has he changed his mind. Downhead the halfling snuck closer, Azarok tried to follow but he stepped on a very dry twig and it cracked alerting the Thugs. They charged forward and battle was joined. The Thugs were vanquished and the tired up man was Herman, he begged the party not to tell his wife or the town mayor that he had been paid to scout on the defences and offered them the 1000Gp he had been paid. They agreed and took the money. They took Herman back to town where he ran off to find his wife. The party then went straight to the town mayor and told them about Herman. They also handed over the money, they managed to persuade the mayor to reward them with the money which was a good bonus. They then settled into the tavern for the night, Azorak lost some money gambling and Downhead won some. The next day they went to the notice board for more work. Old Jacob has not been seen for a while and the mayor had offered a small reward to find out what has happened at Jacobs farm.  They headed out, when they got to the farm Ianthe the druid noticed there were no animals around at all.  Downhead crept forward and found everything quiet......... Maybe to quiet. Azorak crept up to the farm but tripped on a root and made a noise. A low moan was heard and out of the trees came a zombie Ogre. Ianthe cast a spell to create thorns all around to show the ogre down. Downhead scrambled onto the roof of the farm cottage and fitted arrows onto the zombie, Azorak also started shooting, Ragnum went into a rage and charged the ogre. Ianthe turned into a wolf and charged the ogre also.  The ogre smashed the wolf with a mighty blow turning Ianthe back to her normal self. The team felled the ogre but it was a zombie and got back up. It smashed Ragnum with a huge blow taking him out, thankfully Downhead died an arrow and finally stopped the ogre. Ragnum was brought back round and they investigated the cottage. A small thin man opened the door and greeted them happily. It was Jacob and he said he'd had a note from the Black Skull telling him to leave the farm to his forces and when he didn't the zombie ogre was unleashed. That's where we left it. The party went to level 3, the druid now had a few more solid spells for attacking and the rangers each have an animal companion. Downhead had a giant wolf spider and Azorak  has an Eagle.

Who is this Black Skull? And what does he want with Shireheath.