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Friday, 19 March 2021

Family DnD session 5 and 6

 The heroes of Shireheath headed to Blackstone Fort. On the journey a group of bandits tried to extort a toll from the adventurers. Downhead the Halfling offered 20 gold but it was not accepted they demanded 500 gold. Ragnum offered a stone as payment but that to was refused. A fight erupted and the bandits were dispatched and their toll box looted. They arrived at the Fort and were sent to the commander who told them the Black Skull does not exist and they should speak  to the elf wizard who had arrived to investigate the black skull Ascal Felon. They find the elf and he tells then of a story from long ago. A death Knight called Altar tried to gather 4 items of immense power. Together they would give him the power to reshape the world and rule over it. 4 heroes stepped up to stop him. They destroyed Altar and vowed to keep the items safe and far apart. The heroes were a monk, a bard, a cleric and a wizard.  Ascal had information on the Monk, he had entered a monastery somewhere in the the Blackstone Mountains. Scouts had found a possible entrance but the Fort commander won't let any forces be sent. So will our adventurers go?  They agree and will meet a scout tomorrow.

In their down time they find a shop, Downhead and Azorak exchange their diamonds for magic weapons. Downhead buys a longsword that does radiant damage on a crit and Azorak buys a warhammer that strikes down with lighting damage. Ragnum offers 500 gold for a magic axe but is denied. They party settle down for the night with Downhead and Azorak gambling in a tavern called the Spotty frog.

They set out the next day and are shown the entrance to an abandoned monestery buried into the mountains. They head inside and are straight into a fight with skeletons. Ragnum takes most of the damage but they won and press on. They cross a hole in the tunnel on just a plank of wood even Ragnum manages it. They enter a room with chests and zombies! After the zombies were dispatched, Azorak investigates a chest, he opens it straight away and as he does poison is sprayed in his face! The lock melts shut. Downhead tries another chest, after he investigates it finding no traps he finds some treasure and gold. Ragnum helps Azorak out by smashing the chest revealing some gold and Rubies. They discover a room made out like a shrine and a Skelton on the bed. On the table next to the bed is a scroll which seems to be the Monks last words. He has left the amulet intrusted to the monks of the monestary. They continue thr search of the monestary and locate a large locked door with a puzzle and  claw holes  on it. They can't open this door so explore more. They locate another room filmed with zombies. These are harder to defeat but do fall eventually. No treasure here but a little room is off this room so that is explored. In it is a skeleton of a treasure hunter clutching a golden claw. The party take the claw to the pyzzle door and solve the puzzle opening the door. A giant Hall way opens up and they are attacked by  skeletons and  a Wight. Ragnum goes toe to toe with all 3, as the rangers rain arrow shots down. Ianthe the druid unleashes a sphere of flame which dnagaes the skeletons. Ragnum is hit with necrotic damage but the steady arrow fire is to much for the Wight and he falls. The room is searched will they find the amulet. A magic circlet and some gold are found. Also a journal of the monks. The last pages were about someone coming and attacking the monks stealing treasure refusing to listen to pleas of negotiation. Whoever they are, they have stolen the Amulet and retreated to "their" world.  Azorak finds a crack in the wall behind a Throne leading into a tunnel. The party go through and after a while come out into brilliant light. They can see a jungle, waterfall, plains, a settlement of some kind and a pryamid (Inca Mayan style). And that's where we ended! 

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