First game up was Konflict 47. A scenario I had written about an Eagle has Landed attempt on Churchills life.
Churchill is at his summer retreat and the Germans have got Intel on that location. They have dispatched a small force to eliminate him before nearby forces can be alerted.
The scenario used night fighting rules and used my own sentry rules. The starting forces were Churchill and 2 armoured infantry as body guards. Also there was one squad of 10 infantry. 6 were in one spot camping awaiting their turn on watch. The other 4 were the sentries.
The sentries act randomly according to a chart I made depending on a roll of an order dice. They have a 2d6 distance they can see and if that covers enemy they take a 'shot' if they hit they have spotted enemy and raise alarm. Any gunfire raises alarm.
If the alarm is raised I can roll on a chart to bring in local forces to rescue Churchill.
Game started with sentries patrolling each side of the house.
The Germans started to arrive only the lieutenant and Totenkorps had trouble and didn't get on the board.
One sentry almost spots the approaching Germans but it is just to dark so he fails to see anything.
With the sentry getting close the Germans move behind some woods. All the sentries were oblivous to encroaching threat.
(Above photo is my mates. Check out his blog here) The Shreckwulfen sneak past a sentry and the totenkorps finally arrive.
Seizing their opportunity the Shreckwulfen bound forward and rip a sentry to shreds. No one noticed (we rolled to see if sentry screamed and left the model on its side in case another sentry spotted it. Also we didn't allow reaction fire or point blank as sentry's back was to the shreckwulfen) and the Germans advanced.
The German infantry succesfully makes it into the building opposite the building containing Churchill and right next to the camping Tommies all unseen.
The shambling Totenkorps emerge from the dark wood and attack the sentry. He gets a shot off (he was facing right way and we decided zombies are slow enough if you pass a leadership test you can stand and shoot).
The alarm was now raised!!
Churchill and his guards go into ambush while the resting squad drop their tea, grab their weapons and head out to investigate (we ruled I could not straight away attack Germans in house as they had not been seen or fired a shot yet).
As the British Tommies emerged from out of the court yard they heard howls and turned to see shreckwulfen charging at them!!
A vicious fight erupts and 6 Tommies were torn to pieces! The surviving 2 members fight back and (mostly thanks to NCO ) kill 2 shreckwulfen!
The Tommies pass their leadership test and have to fight the horror again! The shreckwulfen cuts down another soldier leaving just the NCO who attacks only to see the wound heal up. It's to much for the NCO and he is destroyed.
I managed to roll a 6 on the chart I had written meaning my whole force could attempt to enter the board and rescue Churchill.
A bren carrier rushed on using the road to get as close to Churchill as possible.
The totenkorps shuffle toqarsa the new arrivals trying to create a blocking force. The armoured infantry and bren carrier engage and being a couple down but they still move forward.
Meanwhile the lone shreckwulfen bursts into the house that contains Churchill and charges up the stairs
But Churchill and his guards are cool under pressure and open fire on the shreckwulfen as it burst upstairs bringing it down in a hail of bullets (we rolled separate dice for Churchill and he brought the wolf down with his Tommy gun! ) without even taking his cigar out of his mouth.
Then from across the way the German infantry unleash a hail of fire at Churchill and his guards. A lucky bullet (damn you exceptional damage!!!!) Struck Churchill and he was down!!!!!!!!!
The game ended with a German victory! As the British player I like to imagine that the remaining Germans forces were destroyed but the damage was done!
Great game, our most tactical game yet! The sentry rules worked ok (we were quite easy going and kept it centered around being thematic) the sentries mostly (couple of times they moved 1 inch but that gave them a nice randomness) walked in a sentry like manner. Their spotting failed miserably due to my rolls allowing some super sneaky German movement. Churchill did really well till my opponent rolled exceptional damage!! I had got 2 bren carriers and a half track on the board that the next turn I could have got to the house. Great game and brilliant manoeuvring from the Germans!
Awesome report. Nice pics as well. Seems a fun scenario
ReplyDeleteIt could have been very different if those sentries by the Woods or field had spotted me skulking about!!
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