I got some free rules (FUBAR) but they weren't exactly what I was looking for. So I decided to write my own. The rules I write (or am trying) are going to be very specific to zombies. The basic is all done with D10. To kill a zombie you need a 9 or 10 you can add a modifier depending on your level of experience. I tried to incorporate the horrors of a zombie apocalypse by adding a mettle test if a model see or hears someone become zombie food they have to pass it other wise they freeze or panic and flee.
The rules are mainly aimed at single or Co op play. (can be played two player as well. Human vs zombie \ human vs human with added zombies)
Using paper I thought I'd test these rules out. After an initial game of four soldiers, one officer, 20 zombies and 1 zombie horde my thoughts are:
- May need to add 'jam' to shooting roll (lots and lots of shooting success throughout game)
- Need to up the ratios of zombie to human.
-"I heard screams" skill radius should get reduced.
The 5 soldiers mowed through the zombies. On the one hand I want lots of zombie kids but I don't want it to be to easy. If I add the weapon jam it brings another element of chance that could bring the zombies closer.
More zombies is always good!
The I heard screams taos is just to large for a 15mm game.
I'll make a few changes and give it a go





