Monday, 13 March 2023

Xenos rampant

 

Got to play a game of Xenos Rampant recently. I have to say it was good fun! 

I made up some super simple units with a few options and Xenos rules so we could try out the game. Crafting an army to how you want it could take a bit longer but even that is super simple 

With each unit having its own little profile it's  nice not to have to sort through  pages of rules for each unit.


It didn't take to long to pick up the flow of the turn sequence. Basically most things you would like to do need a test to pass on 2d6 (Some units get a free action)  Though it is a bit scary that one failed activation can end your turn there and then! You gotta make sure you get your free activations in when you can.  


The combat mechanics are nice and simple which keeps the game going. After the first few shooting activations we both were able to fly through the process without needing to look in the book that often. We did notice if one army has an armoured vehicle and the other has no anti tank. Its an absolute nightmare to destroy that vehicle. Shooting is as simple as rolling your units strength points (More often than not this will be 5 or 10), each unit has a shot value of you match or best that value you have hit. You need multiples of the opponents armour to do damage. Eg armour 2 means every 2 hits will knock off a strength point. 


We only had one melee action occur in the game and that was also simple to do as well and is very similiar to the shooting rules. Attackers roll their attack value and defenders roll their defence value. These hits use the same system as shooting for causing damage. 


The scenarios looked well thought out, we rolled the bottle neck scenario. We used a brodge to fight over Victory points dished out for destroying units and holding the bridge. Only thing I couldn't find was how many turns we needed to play but this could be that I just missed it in the rule book.


So all in all a good simple fun game where you can use what ever minis you like! 

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